荒川 Minecraft
标题:
【新年玩什么】UUUUUSHC再战S4
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作者:
stoodant
时间:
2014-12-28 15:54
标题:
【新年玩什么】UUUUUSHC再战S4
本帖最后由 stoodant 于 2014-12-31 19:24 编辑
眼看着元旦就要到来了,不甘寂寞的特斯闲着无聊又来组织活动了~
活动时间:2015.1.1下午1点集合,一点半开始
首先声明:本次活动没有奖励由saMa提供龙蛋*10(见6L),发放个数和生存时间与目标完成度决定
================================
首先说明一下本赛季的
规则
1.延续前几季的规则,模式为困难
,每人有两条命,同步失败两次后ban出。,仅仅允许死亡后使用back
2.本次对怪物大幅度增强,并且使用永夜(白天只有120秒)【这就是UUUUUSHC名字的由来】
2.5:每2-20分钟会随机刷一只随机属性的怪在玩家附近(无视亮度)
3.地图大小暂定
3.5:游戏中无法自然回血,只能通过金苹果或者药水回血
4.玩家上限为8人
5.
游戏目标
:
1)生存5分钟
2)挖到钻石
3)制作附魔台
4)击杀20只羊
5)获得腐肉,骨头各10个
6)制造出地狱门
7)获得末影之眼
8)发现遗迹
9)进入末地
10)屠龙(终极目标)
6.所有玩家为一队, 完成2.3.5.6.7.8.9.10需要截图并发给我,本次活动会在寒假期间多次举行,服务器由我自己提供所以可能会卡。
7.每次活动没有奖励,在多次活动之后(如果没举行就取第一次的玩家)按照目标完成度给予完成目标最多的队伍神秘奖励
8.本次使用的插件:ESS基础插件(除了保护的那一部分),边界限制插件,怪物增强插件(MonsterApocalypse_v16.0
)。
9.怪物增强插件的配置文件在2L
10.以上所有信息我有随时更改的权利
11.本活动的最终解释权归特斯所有
12.有可能因为不可抗力原因不举行
13.取前十二个报名的人,8人+4替补
14.游戏版本1.7.2
15.禁止使用作弊mod,以及光影mod,禁止高频
16.服务器ip:stoodant.vicp.cc(一般都不开)
=====================================================
报名格式:
ID+QQ号
=====================================================
游戏开始后严禁使用spawn.warp.home相关权限,一旦发现立刻取消游戏资格
时间暂定2015/1/1或者2015/1/2下午4-6点开始
待编辑
作者:
stoodant
时间:
2014-12-28 15:56
标题:
Worlds:- worldAutomatically over-wr...
本帖最后由 stoodant 于 2014-12-31 16:10 编辑
Worlds:
- world
Automatically over-write relevant parts of config to zombie apocalypse for next run?: false
Always night: false
Nightmare mode multiplier: 1.0
Nightmare mode period: 1200000
Nightmare mode exponential?: true
Use new event system?: true
Check for the deaggro permission for entity attacks, shooting super arrows, and mega-aggro?: false
Enable natural hostile spawns?: true
Enable natural passive spawns?: true
Enable spawn points?: false
Allow this MA installation to register the spawnpoint command?: true
Enable bonus spawns?: false
Enable naturalistic bonus spawns?: false
Hard cap on all mobs spawning: 1000000
Main server spawn X (used for calculating wilderness spawn scaling): 0
Main server spawn Z (used for calculating wilderness spawn scaling): 0
Only enable bonus spawns on one world?: false
'Bonus spawn world name:': world
Only enable naturalistic bonus spawns on one selected world?: false
Naturalistic bonus spawn world name: world
Enable worldguard spawn flag checks?: false
Spawn individual wave mobs in the same spot?: false
Enable bonus spawns midair? (Useful for Ghasts): false
Enable custom monster health?: true
Enable custom monster damage?: true
Enable worldguard damage flag checks?: false
Enable Ender Dragons destroying blocks?: false
Enable Endermen picking blocks?: true
Enable custom monster explosion properties? (Normal Creeper/Ghast): true
Enable spawning changes?: false
Enable custom monster drops?: false
Enable monsters destroying nearby torches?: true
Enable monsters attacking from a massive range?: true
Minimum distance sprint with their custom speed: 12
Mega-aggro range: 15
Mega-aggro range Y: 6
Use daytime mega-aggro range?: true
Daytime Mega-aggro range: 10
Daytime Mega-aggro range Y: 5
Enable Zombies attacking walls?: false
Enable Zombie wall destruction sounds?: true
Enable Zombie wall hit sounds?: true
Enable PigZombies attacking walls?: false
Drop the block item when a Zombie destroys it?: true
Enable worldguard 'enderman-grief' flag checks for all monster block operations?: false
Enable monsters nerdpoling? (Building straight up): true
Enable monsters airbridging? (Building across gaps): true
Kill the monster when it nerdpoles or airbridges?: false
Minimum frustration period before nerdpoling or airbridging: 10
Block to use for monsters building: DIRT
Make wolves aggressive?: false
Make zombie pigmen aggressive?: false
Make zombie pigmen use mega-aggro?: false
Enable worldguard creeper explosion flag check for creepers, ghasts, and death explosions?: false
Check block spawn blacklist (deny spawn on these blocks)?: false
Invert block spawn list? (Make whitelist): false
Enable monster on hit potion effects?: false
Enable all other monster properties?: true
Bonus monsters per player: 4
Percent chance of spawning a monster in bonus waves: 100.0
Minimum light level to spawn: 0
Maximum light level to spawn: 6
Minimum bonus spawn distance: 24
Maximum bonus spawn distance: 80
Bonus spawn Y offset: 0
Bonus spawn period: 60000
Number of mobs to spawn in a spot if found: 1
Bonus distance max scale: 1.0
Max bonus distance from spawn before max spawns: 0
Naturalistic bonus spawn mob attempts per tick: 10
Tick period for bonus natural spawns, increase this to drastically slow spawning: 1
Minimum naturalistic bonus spawn distance: 24
Maximum naturalistic bonus spawn distance: 160
Minimum light level to spawn naturalistic bonus: 0
Maximum light level to spawn naturalistic bonus: 7
Minimum Y for naturalistic bonus: 0
Maximum Y for naturalistic bonus: 255
Naturalistic distance max scale: 1.0
Max natural distance from spawn before max spawns: 3000
Automatically remove mobs who spawn inside blocks?: false
Action RPG mode! Milliseconds required between damage, vanilla=500: 500
Bonus Spawns:
Bat:
spawn: false
chance: 100.0
Blaze:
spawn: false
chance: 100.0
CaveSpider:
spawn: false
chance: 100.0
Chicken:
spawn: false
chance: 100.0
Creeper:
spawn: false
chance: 100.0
EnderDragon:
spawn: false
chance: 100.0
Enderman:
spawn: false
chance: 100.0
Ghast:
spawn: false
chance: 100.0
Giant:
spawn: false
chance: 100.0
Horse:
spawn: false
chance: 100.0
IronGolem:
spawn: false
chance: 100.0
MagmaCube:
spawn: false
chance: 100.0
MushroomCow:
spawn: false
chance: 100.0
Ocelot:
spawn: false
chance: 100.0
Pig:
spawn: false
chance: 100.0
PigZombie:
spawn: false
chance: 100.0
Sheep:
spawn: false
chance: 100.0
Silverfish:
spawn: false
chance: 100.0
Skeleton:
spawn: false
chance: 100.0
Slime:
spawn: false
chance: 100.0
Spider:
spawn: false
chance: 100.0
Squid:
spawn: false
chance: 100.0
Villager:
spawn: false
chance: 100.0
Wither:
spawn: false
chance: 100.0
WitherSkeleton:
spawn: false
chance: 100.0
Wolf:
spawn: false
chance: 100.0
Zombie:
spawn: false
chance: 100.0
Naturalistic Bonus Spawns:
Bat:
spawn: false
chance: 100.0
Blaze:
spawn: false
chance: 100.0
CaveSpider:
spawn: false
chance: 100.0
Chicken:
spawn: false
chance: 100.0
Creeper:
spawn: false
chance: 100.0
EnderDragon:
spawn: false
chance: 100.0
Enderman:
spawn: false
chance: 100.0
Ghast:
spawn: false
chance: 100.0
Giant:
spawn: false
chance: 100.0
Horse:
spawn: false
chance: 100.0
IronGolem:
spawn: false
chance: 100.0
MagmaCube:
spawn: false
chance: 100.0
MushroomCow:
spawn: false
chance: 100.0
Ocelot:
spawn: false
chance: 100.0
Pig:
spawn: false
chance: 100.0
PigZombie:
spawn: false
chance: 100.0
Sheep:
spawn: false
chance: 100.0
Silverfish:
spawn: false
chance: 100.0
Skeleton:
spawn: false
chance: 100.0
Slime:
spawn: false
chance: 100.0
Spider:
spawn: false
chance: 100.0
Squid:
spawn: false
chance: 100.0
Villager:
spawn: false
chance: 100.0
Wither:
spawn: false
chance: 100.0
WitherSkeleton:
spawn: false
chance: 100.0
Wolf:
spawn: false
chance: 100.0
Zombie:
spawn: false
chance: 100.0
Monster Properties:
Bat:
health: 6
damage: 0
Blaze:
health: 20
damage: 5
CaveSpider:
health: 20
damage: 2
uses mega-aggro: false
Chicken:
health: 10
damage: 0
Cow:
health: 10
damage: 0
Creeper:
health: 40
damage: 0
standard explosion radius: 5.0
standard fire: true
uses mega-aggro: true
EnderDragon:
health: 10
damage: 0
Enderman:
health: 80
damage: 7
burns in sunlight: true
Ghast:
health: 20
damage: 0
standard explosion radius: 1.0
standard fire: true
Giant:
health: 100
damage: 17
Horse:
health: 15
damage: 0
IronGolem:
health: 100
damage: 14
MushroomCow:
health: 10
damage: 0
Ocelot:
health: 10
damage: 0
Pig:
health: 30
damage: 0
PigZombie:
health: 30
damage: 7
uses mega-aggro: false
Sheep:
health: 80
damage: 0
Silverfish:
health: 8
damage: 1
Skeleton:
health: 35
damage: 5
burns in sunlight: true
uses mega-aggro: true
Spider:
health: 32
damage: 6
uses mega-aggro: true
Squid:
health: 10
damage: 0
Villager:
health: 20
damage: 0
TamedWolf:
health: 20
damage: 4
Wither:
health: 300
damage: 5
WitherSkeleton:
health: 40
damage: 9
uses mega-aggro: false
Wolf:
health: 8
damage: 2
Zombie:
health: 40
damage: 6
burns in sunlight: false
uses mega-aggro: true
Advanced Monster Properties:
Bat:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Bat
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
Blaze:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Blaze
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
CaveSpider:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: CaveSpider
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
on hit potion effects:
- EFFECT:durationticks(integer):amplifier(integer):chance(double)
- 'Example: CONFUSION:10:1:56.7'
Chicken:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Chicken
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
Cow:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Cow
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
Creeper:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Creeper
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
can nerdpole up: false
can make air bridges across: false
Mass aggro run speed: 1.0
EnderDragon:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: EnderDragon
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
Enderman:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Enderman
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
on hit potion effects:
- EFFECT:durationticks(integer):amplifier(integer):chance(double)
- 'Example: CONFUSION:10:1:56.7'
Ghast:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Ghast
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
Giant:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Giant
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
on hit potion effects:
- EFFECT:durationticks(integer):amplifier(integer):chance(double)
- 'Example: CONFUSION:10:1:56.7'
Horse:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
IronGolem:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: VillagerGolem
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
on hit potion effects:
- EFFECT:durationticks(integer):amplifier(integer):chance(double)
- 'Example: CONFUSION:10:1:56.7'
MushroomCow:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: MushroomCow
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
Ocelot:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Ozelot
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
Pig:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Pig
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
PigZombie:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: PigZombie
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
can nerdpole up: false
can make air bridges across: false
spawns with standard equipment: true
on hit potion effects:
- EFFECT:durationticks(integer):amplifier(integer):chance(double)
- 'Example: CONFUSION:10:1:56.7'
Sheep:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Sheep
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
Silverfish:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Silverfish
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
on hit potion effects:
- EFFECT:durationticks(integer):amplifier(integer):chance(double)
- 'Example: CONFUSION:10:1:56.7'
Skeleton:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Skeleton
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: true
fire: false
lava: false
projectiles: false
can nerdpole up: false
can make air bridges across: false
spawns with standard equipment: true
on hit potion effects:
- EFFECT:durationticks(integer):amplifier(integer):chance(double)
- CONFUSION:2:1:50.0
Enable Super Arrows: false
Super Arrow period: 5000
Super Arrow chance: 100.0
Super Arrow X/Z attack range: 20.0
Super Arrow Y attack range: 80
Make skeleton arrows explode?: false
Arrow explosion radius: 2.0
Super Arrow Player Protection Radius: 0
Arrow chance to explode on collision: 100.0
Arrow explosion causes fire?: false
Mass aggro run speed: 1.0
Spider:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Spider
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
on hit potion effects:
- EFFECT:durationticks(integer):amplifier(integer):chance(double)
- CONFUSION:2:1:50.0
Squid:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Squid
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
Villager:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Villager
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
TamedWolf:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
on hit potion effects:
- EFFECT:durationticks(integer):amplifier(integer):chance(double)
- 'Example: CONFUSION:10:1:56.7'
Wither:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
on hit potion effects:
- EFFECT:durationticks(integer):amplifier(integer):chance(double)
- 'Example: CONFUSION:10:1:56.7'
WitherSkeleton:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
can nerdpole up: false
can make air bridges across: false
spawns with standard equipment: true
on hit potion effects:
- EFFECT:durationticks(integer):amplifier(integer):chance(double)
- 'Example: CONFUSION:10:1:56.7'
Enable Wither Skeletons to fire Skeleton super arrows: false
Wolf:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Wolf
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
on hit potion effects:
- EFFECT:durationticks(integer):amplifier(integer):chance(double)
- 'Example: CONFUSION:10:1:56.7'
Zombie:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Zombie
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
can nerdpole up: false
can make air bridges across: false
on hit potion effects:
- EFFECT:durationticks(integer):amplifier(integer):chance(double)
- CONFUSION:2:1:50.0
Use the new zombie destruction method, with block hp?: true
Attackable blocks:
- block:seconds
Mass aggro run speed: 1.0
Natural:
Creeper:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Creeper
Enderman:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Enderman
Skeleton:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Skeleton
Zombie:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Zombie
Bat:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Bat
Blaze:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Blaze
CaveSpider:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: CaveSpider
Chicken:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Chicken
Cow:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Cow
Ghast:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Ghast
Horse:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: EntityHorse
IronGolem:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: VillagerGolem
Ocelot:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Ozelot
MagmaCube:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: LavaSlime
MushroomCow:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: MushroomCow
Pig:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Pig
PigZombie:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: PigZombie
Sheep:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Sheep
Silverfish:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Silverfish
Slime:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Slime
Spider:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Spider
Squid:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Squid
Villager:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Villager
Wither:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Wither
WitherSkeleton:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: WitherSkull
Wolf:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Wolf
Drops:
Bat:
drops:
- item:count:chance
- item:count:chance
Overwrite?: false
Creeper:
drops:
- item:count:chance
- item:count:chance
Overwrite?: false
Enderman:
drops:
- item:count:chance
Overwrite?: false
Skeleton:
drops:
- item:count:chance
Overwrite?: false
Spider:
drops:
- item:count:chance
Overwrite?: false
Zombie:
drops:
- item:count:chance
Overwrite?: false
Blaze:
drops:
- item:count:chance
Overwrite?: false
CaveSpider:
drops:
- item:count:chance
Overwrite?: false
Chicken:
drops:
- item:count:chance
Overwrite?: false
Cow:
drops:
- item:count:chance
Overwrite?: false
EnderDragon:
drops:
- item:count:chance
Overwrite?: false
Ghast:
drops:
- item:count:chance
Overwrite?: false
Giant:
drops:
- item:count:chance
Overwrite?: false
Horse:
drops:
- item:count:chance
Overwrite?: false
IronGolem:
drops:
- item:count:chance
Overwrite?: false
MagmaCube:
drops:
- item:count:chance
Overwrite?: false
MushroomCow:
drops:
- item:count:chance
Overwrite?: false
Ocelot:
drops:
- item:count:chance
Overwrite?: false
Pig:
drops:
- item:count:chance
Overwrite?: false
PigZombie:
drops:
- item:count:chance
Overwrite?: false
Sheep:
drops:
- item:count:chance
Overwrite?: false
Silverfish:
drops:
- item:count:chance
Overwrite?: false
Slime:
drops:
- item:count:chance
Overwrite?: false
Squid:
drops:
- item:count:chance
Overwrite?: false
Villager:
drops:
- item:count:chance
Overwrite?: false
Wither:
drops:
- item:count:chance
- item:count:chance
Overwrite?: false
WitherSkeleton:
drops:
- item:count:chance
- item:count:chance
Overwrite?: false
Wolf:
drops:
- item:count:chance
Overwrite?: false
Spawn Block Blacklist:
- block
作者:
stoodant
时间:
2014-12-28 15:57
2L的参数可能还会改。
作者:
Sugar_Sama
时间:
2014-12-28 16:00
标题:
Sugar_Sama815015127{:4_348:}
Sugar_Sama
815015127
作者:
佚名的无名
时间:
2014-12-28 16:06
标题:
ymdwm(在游戏中会用Rickmond) QQ你知...
ymdwm(在游戏中会用Rickmond) QQ你知道
作者:
233sama
时间:
2014-12-28 22:21
谁说没赞助! 闷声做活动也不问问!
龙蛋十枚至少还是有的!
作者:
Fighter
时间:
2014-12-29 00:07
话说是么每天有120s的白天还是只有游戏开始的120s是白天,之后就是永夜?
作者:
Auditor
时间:
2014-12-29 08:37
ID:Brimstone_004
QQ:1152688770
作者:
luxifacc2
时间:
2014-12-29 08:49
无缘UHC啊,每次都有事情,我也是醉了,斯特加油吧
作者:
A_Cone
时间:
2014-12-29 19:15
A_Cone 2832759254
作者:
stoodant
时间:
2014-12-29 20:10
Fighter 发表于 2014-12-29 00:07
话说是么每天有120s的白天还是只有游戏开始的120s是白天,之后就是永夜?
只有120s.......你想多了
作者:
Auimy
时间:
2014-12-29 20:40
_Garcia__ 2575685344
作者:
龙裔-Dragon_bon
时间:
2014-12-29 23:01
Dragon_bon 739038915
作者:
龙裔-Dragon_bon
时间:
2014-12-29 23:01
Mr_H 245212746
作者:
hunter
时间:
2014-12-29 23:09
游戏ID:hunter
QQ:971494602
不过1号举行的话我可能没办法参加,那天我有很重要的事情
作者:
Fighter
时间:
2014-12-30 19:24
gzj013 2762463786
作者:
fanlin98
时间:
2014-12-31 17:17
IDfanlin QQ522250256 不知道是不是报名晚了
作者:
xiaodou008
时间:
2014-12-31 17:36
xiaodou008 1006620201
作者:
372137062
时间:
2014-12-31 19:27
id 206652 QQ372137062
作者:
Destory
时间:
2015-1-1 11:34
Destroy 691395391
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