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【新年玩什么】UUUUUSHC再战S4

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1#
发表于 2014-12-28 15:54 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

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本帖最后由 stoodant 于 2014-12-31 19:24 编辑

眼看着元旦就要到来了,不甘寂寞的特斯闲着无聊又来组织活动了~

活动时间:2015.1.1下午1点集合,一点半开始
首先声明:本次活动没有奖励由saMa提供龙蛋*10(见6L),发放个数和生存时间与目标完成度决定

================================
首先说明一下本赛季的规则
1.延续前几季的规则,模式为困难,每人有两条命,同步失败两次后ban出。,仅仅允许死亡后使用back
2.本次对怪物大幅度增强,并且使用永夜(白天只有120秒)【这就是UUUUUSHC名字的由来】

2.5:每2-20分钟会随机刷一只随机属性的怪在玩家附近(无视亮度)
3.地图大小暂定


3.5:游戏中无法自然回血,只能通过金苹果或者药水回血
4.玩家上限为8人
5.游戏目标
    1)生存5分钟
    2)挖到钻石
    3)制作附魔台
    4)击杀20只羊
    5)获得腐肉,骨头各10个
    6)制造出地狱门
    7)获得末影之眼
    8)发现遗迹
    9)进入末地
    10)屠龙(终极目标)
6.所有玩家为一队, 完成2.3.5.6.7.8.9.10需要截图并发给我,本次活动会在寒假期间多次举行,服务器由我自己提供所以可能会卡。
7.每次活动没有奖励,在多次活动之后(如果没举行就取第一次的玩家)按照目标完成度给予完成目标最多的队伍神秘奖励
8.本次使用的插件:ESS基础插件(除了保护的那一部分),边界限制插件,怪物增强插件(MonsterApocalypse_v16.0)。
9.怪物增强插件的配置文件在2L
10.以上所有信息我有随时更改的权利
11.本活动的最终解释权归特斯所有
12.有可能因为不可抗力原因不举行
13.取前十二个报名的人,8人+4替补
14.游戏版本1.7.2
15.禁止使用作弊mod,以及光影mod,禁止高频
16.服务器ip:stoodant.vicp.cc(一般都不开)
=====================================================
报名格式:
ID+QQ号
=====================================================

游戏开始后严禁使用spawn.warp.home相关权限,一旦发现立刻取消游戏资格


时间暂定2015/1/1或者2015/1/2下午4-6点开始
待编辑










萌萌哒~
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 楼主| 发表于 2014-12-28 15:56 | 只看该作者

Worlds:- worldAutomatically over-wr...

本帖最后由 stoodant 于 2014-12-31 16:10 编辑

Worlds:
- world
Automatically over-write relevant parts of config to zombie apocalypse for next run?: false
Always night: false
Nightmare mode multiplier: 1.0
Nightmare mode period: 1200000
Nightmare mode exponential?: true
Use new event system?: true
Check for the deaggro permission for entity attacks, shooting super arrows, and mega-aggro?: false
Enable natural hostile spawns?: true
Enable natural passive spawns?: true
Enable spawn points?: false
Allow this MA installation to register the spawnpoint command?: true
Enable bonus spawns?: false
Enable naturalistic bonus spawns?: false
Hard cap on all mobs spawning: 1000000
Main server spawn X (used for calculating wilderness spawn scaling): 0
Main server spawn Z (used for calculating wilderness spawn scaling): 0
Only enable bonus spawns on one world?: false
'Bonus spawn world name:': world
Only enable naturalistic bonus spawns on one selected world?: false
Naturalistic bonus spawn world name: world
Enable worldguard spawn flag checks?: false
Spawn individual wave mobs in the same spot?: false
Enable bonus spawns midair? (Useful for Ghasts): false
Enable custom monster health?: true
Enable custom monster damage?: true
Enable worldguard damage flag checks?: false
Enable Ender Dragons destroying blocks?: false
Enable Endermen picking blocks?: true
Enable custom monster explosion properties? (Normal Creeper/Ghast): true
Enable spawning changes?: false
Enable custom monster drops?: false
Enable monsters destroying nearby torches?: true
Enable monsters attacking from a massive range?: true
Minimum distance sprint with their custom speed: 12
Mega-aggro range: 15
Mega-aggro range Y: 6
Use daytime mega-aggro range?: true
Daytime Mega-aggro range: 10
Daytime Mega-aggro range Y: 5
Enable Zombies attacking walls?: false
Enable Zombie wall destruction sounds?: true
Enable Zombie wall hit sounds?: true
Enable PigZombies attacking walls?: false
Drop the block item when a Zombie destroys it?: true
Enable worldguard 'enderman-grief' flag checks for all monster block operations?: false
Enable monsters nerdpoling? (Building straight up): true
Enable monsters airbridging? (Building across gaps): true
Kill the monster when it nerdpoles or airbridges?: false
Minimum frustration period before nerdpoling or airbridging: 10
Block to use for monsters building: DIRT
Make wolves aggressive?: false
Make zombie pigmen aggressive?: false
Make zombie pigmen use mega-aggro?: false
Enable worldguard creeper explosion flag check for creepers, ghasts, and death explosions?: false
Check block spawn blacklist (deny spawn on these blocks)?: false
Invert block spawn list? (Make whitelist): false
Enable monster on hit potion effects?: false
Enable all other monster properties?: true
Bonus monsters per player: 4
Percent chance of spawning a monster in bonus waves: 100.0
Minimum light level to spawn: 0
Maximum light level to spawn: 6
Minimum bonus spawn distance: 24
Maximum bonus spawn distance: 80
Bonus spawn Y offset: 0
Bonus spawn period: 60000
Number of mobs to spawn in a spot if found: 1
Bonus distance max scale: 1.0
Max bonus distance from spawn before max spawns: 0
Naturalistic bonus spawn mob attempts per tick: 10
Tick period for bonus natural spawns, increase this to drastically slow spawning: 1
Minimum naturalistic bonus spawn distance: 24
Maximum naturalistic bonus spawn distance: 160
Minimum light level to spawn naturalistic bonus: 0
Maximum light level to spawn naturalistic bonus: 7
Minimum Y for naturalistic bonus: 0
Maximum Y for naturalistic bonus: 255
Naturalistic distance max scale: 1.0
Max natural distance from spawn before max spawns: 3000
Automatically remove mobs who spawn inside blocks?: false
Action RPG mode! Milliseconds required between damage, vanilla=500: 500
Bonus Spawns:
  Bat:
    spawn: false
    chance: 100.0
  Blaze:
    spawn: false
    chance: 100.0
  CaveSpider:
    spawn: false
    chance: 100.0
  Chicken:
    spawn: false
    chance: 100.0
  Creeper:
    spawn: false
    chance: 100.0
  EnderDragon:
    spawn: false
    chance: 100.0
  Enderman:
    spawn: false
    chance: 100.0
  Ghast:
    spawn: false
    chance: 100.0
  Giant:
    spawn: false
    chance: 100.0
  Horse:
    spawn: false
    chance: 100.0
  IronGolem:
    spawn: false
    chance: 100.0
  MagmaCube:
    spawn: false
    chance: 100.0
  MushroomCow:
    spawn: false
    chance: 100.0
  Ocelot:
    spawn: false
    chance: 100.0
  Pig:
    spawn: false
    chance: 100.0
  PigZombie:
    spawn: false
    chance: 100.0
  Sheep:
    spawn: false
    chance: 100.0
  Silverfish:
    spawn: false
    chance: 100.0
  Skeleton:
    spawn: false
    chance: 100.0
  Slime:
    spawn: false
    chance: 100.0
  Spider:
    spawn: false
    chance: 100.0
  Squid:
    spawn: false
    chance: 100.0
  Villager:
    spawn: false
    chance: 100.0
  Wither:
    spawn: false
    chance: 100.0
  WitherSkeleton:
    spawn: false
    chance: 100.0
  Wolf:
    spawn: false
    chance: 100.0
  Zombie:
    spawn: false
    chance: 100.0
Naturalistic Bonus Spawns:
  Bat:
    spawn: false
    chance: 100.0
  Blaze:
    spawn: false
    chance: 100.0
  CaveSpider:
    spawn: false
    chance: 100.0
  Chicken:
    spawn: false
    chance: 100.0
  Creeper:
    spawn: false
    chance: 100.0
  EnderDragon:
    spawn: false
    chance: 100.0
  Enderman:
    spawn: false
    chance: 100.0
  Ghast:
    spawn: false
    chance: 100.0
  Giant:
    spawn: false
    chance: 100.0
  Horse:
    spawn: false
    chance: 100.0
  IronGolem:
    spawn: false
    chance: 100.0
  MagmaCube:
    spawn: false
    chance: 100.0
  MushroomCow:
    spawn: false
    chance: 100.0
  Ocelot:
    spawn: false
    chance: 100.0
  Pig:
    spawn: false
    chance: 100.0
  PigZombie:
    spawn: false
    chance: 100.0
  Sheep:
    spawn: false
    chance: 100.0
  Silverfish:
    spawn: false
    chance: 100.0
  Skeleton:
    spawn: false
    chance: 100.0
  Slime:
    spawn: false
    chance: 100.0
  Spider:
    spawn: false
    chance: 100.0
  Squid:
    spawn: false
    chance: 100.0
  Villager:
    spawn: false
    chance: 100.0
  Wither:
    spawn: false
    chance: 100.0
  WitherSkeleton:
    spawn: false
    chance: 100.0
  Wolf:
    spawn: false
    chance: 100.0
  Zombie:
    spawn: false
    chance: 100.0
Monster Properties:
  Bat:
    health: 6
    damage: 0
  Blaze:
    health: 20
    damage: 5
  CaveSpider:
    health: 20
    damage: 2
    uses mega-aggro: false
  Chicken:
    health: 10
    damage: 0
  Cow:
    health: 10
    damage: 0
  Creeper:
    health: 40
    damage: 0
    standard explosion radius: 5.0
    standard fire: true
    uses mega-aggro: true
  EnderDragon:
    health: 10
    damage: 0
  Enderman:
    health: 80
    damage: 7
    burns in sunlight: true
  Ghast:
    health: 20
    damage: 0
    standard explosion radius: 1.0
    standard fire: true
  Giant:
    health: 100
    damage: 17
  Horse:
    health: 15
    damage: 0
  IronGolem:
    health: 100
    damage: 14
  MushroomCow:
    health: 10
    damage: 0
  Ocelot:
    health: 10
    damage: 0
  Pig:
    health: 30
    damage: 0
  PigZombie:
    health: 30
    damage: 7
    uses mega-aggro: false
  Sheep:
    health: 80
    damage: 0
  Silverfish:
    health: 8
    damage: 1
  Skeleton:
    health: 35
    damage: 5
    burns in sunlight: true
    uses mega-aggro: true
  Spider:
    health: 32
    damage: 6
    uses mega-aggro: true
  Squid:
    health: 10
    damage: 0
  Villager:
    health: 20
    damage: 0
  TamedWolf:
    health: 20
    damage: 4
  Wither:
    health: 300
    damage: 5
  WitherSkeleton:
    health: 40
    damage: 9
    uses mega-aggro: false
  Wolf:
    health: 8
    damage: 2
  Zombie:
    health: 40
    damage: 6
    burns in sunlight: false
    uses mega-aggro: true
Advanced Monster Properties:
  Bat:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Bat
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  Blaze:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Blaze
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  CaveSpider:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: CaveSpider
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
    on hit potion effects:
    - EFFECT:durationticks(integer):amplifier(integer):chance(double)
    - 'Example: CONFUSION:10:1:56.7'
  Chicken:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Chicken
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  Cow:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Cow
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  Creeper:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Creeper
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
    can nerdpole up: false
    can make air bridges across: false
    Mass aggro run speed: 1.0
  EnderDragon:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: EnderDragon
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  Enderman:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Enderman
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
    on hit potion effects:
    - EFFECT:durationticks(integer):amplifier(integer):chance(double)
    - 'Example: CONFUSION:10:1:56.7'
  Ghast:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Ghast
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  Giant:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Giant
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
    on hit potion effects:
    - EFFECT:durationticks(integer):amplifier(integer):chance(double)
    - 'Example: CONFUSION:10:1:56.7'
  Horse:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  IronGolem:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: VillagerGolem
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
    on hit potion effects:
    - EFFECT:durationticks(integer):amplifier(integer):chance(double)
    - 'Example: CONFUSION:10:1:56.7'
  MushroomCow:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: MushroomCow
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  Ocelot:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Ozelot
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  Pig:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Pig
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  PigZombie:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: PigZombie
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
    can nerdpole up: false
    can make air bridges across: false
    spawns with standard equipment: true
    on hit potion effects:
    - EFFECT:durationticks(integer):amplifier(integer):chance(double)
    - 'Example: CONFUSION:10:1:56.7'
  Sheep:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Sheep
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  Silverfish:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Silverfish
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
    on hit potion effects:
    - EFFECT:durationticks(integer):amplifier(integer):chance(double)
    - 'Example: CONFUSION:10:1:56.7'
  Skeleton:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Skeleton
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: true
      fire: false
      lava: false
      projectiles: false
    can nerdpole up: false
    can make air bridges across: false
    spawns with standard equipment: true
    on hit potion effects:
    - EFFECT:durationticks(integer):amplifier(integer):chance(double)
    - CONFUSION:2:1:50.0
    Enable Super Arrows: false
    Super Arrow period: 5000
    Super Arrow chance: 100.0
    Super Arrow X/Z attack range: 20.0
    Super Arrow Y attack range: 80
    Make skeleton arrows explode?: false
    Arrow explosion radius: 2.0
    Super Arrow Player Protection Radius: 0
    Arrow chance to explode on collision: 100.0
    Arrow explosion causes fire?: false
    Mass aggro run speed: 1.0
  Spider:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Spider
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
    on hit potion effects:
    - EFFECT:durationticks(integer):amplifier(integer):chance(double)
    - CONFUSION:2:1:50.0
  Squid:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Squid
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  Villager:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Villager
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  TamedWolf:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
    on hit potion effects:
    - EFFECT:durationticks(integer):amplifier(integer):chance(double)
    - 'Example: CONFUSION:10:1:56.7'
  Wither:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
    on hit potion effects:
    - EFFECT:durationticks(integer):amplifier(integer):chance(double)
    - 'Example: CONFUSION:10:1:56.7'
  WitherSkeleton:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
    can nerdpole up: false
    can make air bridges across: false
    spawns with standard equipment: true
    on hit potion effects:
    - EFFECT:durationticks(integer):amplifier(integer):chance(double)
    - 'Example: CONFUSION:10:1:56.7'
    Enable Wither Skeletons to fire Skeleton super arrows: false
  Wolf:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Wolf
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
    on hit potion effects:
    - EFFECT:durationticks(integer):amplifier(integer):chance(double)
    - 'Example: CONFUSION:10:1:56.7'
  Zombie:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Zombie
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
    can nerdpole up: false
    can make air bridges across: false
    on hit potion effects:
    - EFFECT:durationticks(integer):amplifier(integer):chance(double)
    - CONFUSION:2:1:50.0
    Use the new zombie destruction method, with block hp?: true
    Attackable blocks:
    - block:seconds
    Mass aggro run speed: 1.0
Natural:
  Creeper:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Creeper
  Enderman:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Enderman
  Skeleton:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Skeleton
  Zombie:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Zombie
  Bat:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Bat
  Blaze:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Blaze
  CaveSpider:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: CaveSpider
  Chicken:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Chicken
  Cow:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Cow
  Ghast:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Ghast
  Horse:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: EntityHorse
  IronGolem:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: VillagerGolem
  Ocelot:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Ozelot
  MagmaCube:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: LavaSlime
  MushroomCow:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: MushroomCow
  Pig:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Pig
  PigZombie:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: PigZombie
  Sheep:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Sheep
  Silverfish:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Silverfish
  Slime:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Slime
  Spider:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Spider
  Squid:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Squid
  Villager:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Villager
  Wither:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Wither
  WitherSkeleton:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: WitherSkull
  Wolf:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Wolf
Drops:
  Bat:
    drops:
    - item:count:chance
    - item:count:chance
    Overwrite?: false
  Creeper:
    drops:
    - item:count:chance
    - item:count:chance
    Overwrite?: false
  Enderman:
    drops:
    - item:count:chance
    Overwrite?: false
  Skeleton:
    drops:
    - item:count:chance
    Overwrite?: false
  Spider:
    drops:
    - item:count:chance
    Overwrite?: false
  Zombie:
    drops:
    - item:count:chance
    Overwrite?: false
  Blaze:
    drops:
    - item:count:chance
    Overwrite?: false
  CaveSpider:
    drops:
    - item:count:chance
    Overwrite?: false
  Chicken:
    drops:
    - item:count:chance
    Overwrite?: false
  Cow:
    drops:
    - item:count:chance
    Overwrite?: false
  EnderDragon:
    drops:
    - item:count:chance
    Overwrite?: false
  Ghast:
    drops:
    - item:count:chance
    Overwrite?: false
  Giant:
    drops:
    - item:count:chance
    Overwrite?: false
  Horse:
    drops:
    - item:count:chance
    Overwrite?: false
  IronGolem:
    drops:
    - item:count:chance
    Overwrite?: false
  MagmaCube:
    drops:
    - item:count:chance
    Overwrite?: false
  MushroomCow:
    drops:
    - item:count:chance
    Overwrite?: false
  Ocelot:
    drops:
    - item:count:chance
    Overwrite?: false
  Pig:
    drops:
    - item:count:chance
    Overwrite?: false
  PigZombie:
    drops:
    - item:count:chance
    Overwrite?: false
  Sheep:
    drops:
    - item:count:chance
    Overwrite?: false
  Silverfish:
    drops:
    - item:count:chance
    Overwrite?: false
  Slime:
    drops:
    - item:count:chance
    Overwrite?: false
  Squid:
    drops:
    - item:count:chance
    Overwrite?: false
  Villager:
    drops:
    - item:count:chance
    Overwrite?: false
  Wither:
    drops:
    - item:count:chance
    - item:count:chance
    Overwrite?: false
  WitherSkeleton:
    drops:
    - item:count:chance
    - item:count:chance
    Overwrite?: false
  Wolf:
    drops:
    - item:count:chance
    Overwrite?: false
Spawn Block Blacklist:
- block

萌萌哒~
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Lv5

Rank: 6Rank: 6Rank: 6

Stoodant

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3#
 楼主| 发表于 2014-12-28 15:57 | 只看该作者
2L的参数可能还会改。
萌萌哒~
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Lv3

Rank: 3Rank: 3Rank: 3

Sugar_Sama

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4#
发表于 2014-12-28 16:00 | 只看该作者

Sugar_Sama815015127{:4_348:}

Sugar_Sama
815015127
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Lv4

Rank: 4

ymdwm

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5#
发表于 2014-12-28 16:06 | 只看该作者

ymdwm(在游戏中会用Rickmond) QQ你知...

ymdwm(在游戏中会用Rickmond) QQ你知道
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OP

萌新

Rank: 9Rank: 9Rank: 9

Sama

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荒川4周目荒川一周年任务编写达人月刊贡献者月刊首刊

6#
发表于 2014-12-28 22:21 | 只看该作者
谁说没赞助! 闷声做活动也不问问!
龙蛋十枚至少还是有的!

点评

龙蛋君!  发表于 2014-12-29 08:03
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Lv7

≧////≦

Rank: 9Rank: 9Rank: 9

gzj013

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7#
发表于 2014-12-29 00:07 | 只看该作者
话说是么每天有120s的白天还是只有游戏开始的120s是白天,之后就是永夜?
光影穷三代,红石毁一生。
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Lv4

Rank: 4

Brimstone_004

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8#
发表于 2014-12-29 08:37 来自手机 | 只看该作者
ID:Brimstone_004
QQ:1152688770
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Lv5

Rank: 6Rank: 6Rank: 6

luxifacc2

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9#
发表于 2014-12-29 08:49 | 只看该作者
无缘UHC啊,每次都有事情,我也是醉了,斯特加油吧
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Lv2

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A_Cone

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10#
发表于 2014-12-29 19:15 来自手机 | 只看该作者
A_Cone   2832759254
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Lv5

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Stoodant

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11#
 楼主| 发表于 2014-12-29 20:10 | 只看该作者
Fighter 发表于 2014-12-29 00:07
话说是么每天有120s的白天还是只有游戏开始的120s是白天,之后就是永夜?

只有120s.......你想多了
萌萌哒~
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Lv3

Rank: 3Rank: 3Rank: 3

Auimy

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12#
发表于 2014-12-29 20:40 来自手机 | 只看该作者
_Garcia__  2575685344
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Lv3

Rank: 3Rank: 3Rank: 3

Dragon_bon

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13#
发表于 2014-12-29 23:01 | 只看该作者
Dragon_bon       739038915
鄙人孤家建造中,
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Lv3

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Dragon_bon

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14#
发表于 2014-12-29 23:01 | 只看该作者
Mr_H   245212746
鄙人孤家建造中,
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Lv7

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hunter

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15#
发表于 2014-12-29 23:09 | 只看该作者
游戏ID:hunter
QQ:971494602

不过1号举行的话我可能没办法参加,那天我有很重要的事情
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Lv7

≧////≦

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gzj013

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16#
发表于 2014-12-30 19:24 | 只看该作者
gzj013 2762463786
光影穷三代,红石毁一生。
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Lv3

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fanlin

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17#
发表于 2014-12-31 17:17 | 只看该作者
IDfanlin QQ522250256 不知道是不是报名晚了
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Lv3

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xiaodou008

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18#
发表于 2014-12-31 17:36 | 只看该作者
xiaodou008 1006620201
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Lv3

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206652

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19#
发表于 2014-12-31 19:27 | 只看该作者
id 206652 QQ372137062
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Lv1

Rank: 1

destroyer

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20#
发表于 2015-1-1 11:34 | 只看该作者
Destroy 691395391
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